package net.mmoserver;

import org.newdawn.slick.Input;

/**
 * Klasa definiujaca protokol komunikacyjny miedzy
 * serwerem a klientem
 * 
 * Klient i serwer korzystaja z tej samej klasy
 * @author Daniel Schmidt
 * @version 1.0.0
 * 
 **/

//WLASCIWIE TO WSZYSTKO DO ZMIANY
public class Protocol {
  //    ********SATIC FINALS*********
  //   BUTTONS
  static final int UP = Input.KEY_UP;
  static final int DOWN = Input.KEY_DOWN;
  static final int LEFT = Input.KEY_LEFT;
  static final int RIGHT = Input.KEY_RIGHT;
  static final int SPELL1 = Input.KEY_1;
  static final int SPELL2 = Input.KEY_2;
  static final int SPELL3 = Input.KEY_3;
  static final int SPELL4 = Input.KEY_4;
  static final int SPELL5 = Input.KEY_5;
  static final int SPELL6 = Input.KEY_6;
  static final int SPELL7 = Input.KEY_7;
  static final int SLOT1 = Input.KEY_8;
  static final int SLOT2 = Input.KEY_9;
  static final int SLOT3 = Input.KEY_0;
  static final int ENTER = Input.KEY_ENTER;
  
  //   ACCEPT BUTTONS
  static final int ACCEPT_UP = 11100001;
  static final int ACCEPT_DOWN = 11100002;
  static final int ACCEPT_LEFT = 11100003;
  static final int ACCEPT_RIGHT = 11100004;
  static final int ACCEPT_SPELL1 = 11100005;
  static final int ACCEPT_SPELL2 = 11100006;
  static final int ACCEPT_SPELL3 = 11100007;
  static final int ACCEPT_SPELL4 = 11100008;
  static final int ACCEPT_SPELL5 = 11100009;
  static final int ACCEPT_SPELL6 = 11100010;
  static final int ACCEPT_SPELL7 = 11100011;
  static final int ACCEPT_SLOT1 = 11100012;
  static final int ACCEPT_SLOT2 = 11100013;
  static final int ACCEPT_SLOT3 = 11100014;
  
  //   CONST
  static final int ACCEPT = 1000;
  static final int REJECT = 1111;
  
/*  NIE PATRZEC - SMIETNIK   \/
  //   VARIABLES
      // PLAYER ACCOUNT AND PROPERTIES
      public static int ACCOUNT_ID;
      public static int PLAYER_ID;
      
      // PLAYER INGAME
      
      // MONSTERS
      public static int MONSTER_ID;
      
      // ITEMS
      public static int ITEM_ID;
      
      // MAPS
      public static int MAP_ID;
  
  
  */
 
  
  
	

}
